Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
- simulation
- robotics
- kinematics
- virtual-reality
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Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
Pure C# 3D real time physics simulation library, now with a higher version number.
JavaScript 2D physics library
A fast and lightweight 2D game physics library.
A collision detection library for Lua
A 2D Soft Body and Rigid Body Physics Engine.
Box2D.NET - a C# port of Box2D, is a 2D physics engine for games, .NET, Unity3D, servers
A separation axis theorem collision library for Haxe.
Simple Physics Library written in Haxe
An interactive physics engine & library.
Kraft Physics Engine is an open source Object Pascal physics engine library that can be used in 3D games.
Away Physics - 3D physics library for the Away3D Engine in Flash Player 11
:triangular_ruler: An opinionated set of Pico-8 helpers
Advanced physics engine library based on Chipmunk in C#
slick is a simple to use polygon collision library inspired by bump.lua
A 3D collision detection library for Lua.
Physics library for Pico8
2D Collision Detection for Lua using the Separating-Axis Theorem
Very experimental. Made mostly for a game project for visuals, never ended up using it.
An Object Library for LOVE2D
softbody library for the love2d game framework