Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
- header-only
- modern-cpp
- cpp
- entity-component-system
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Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
KlayGE is a cross-platform open source game engine with plugin-based architecture.
Compatibility layer and high level emulator hybrid for running macOS applications across operating systems and architectures
Tiny and easy to use ECS (Entity Component System) library for game programming
A 2D game engine developed in modern C++ using SDL, an Entity-Component-System (ECS) architecture, miniaudio, and Box2D. It features Lua scripting and is designed for web portability via WebAssembly
Build a simple turn-based game to learn how to write production code using Hexagonal Architecture. Onboarding reference for Haraj Solutions Team.
Entity Component System with network support (for haxe)
AlgoNim, the first Algorand game
Exclusively Co-Op Metroidvania with Movement as smooth as Smash Bros Melee
Assembler/Emulator for Fictional YOTROC Architecture