A fast, convenient and nonintrusive conversion framework between JSON and model. Your model class doesn't need to extend any base class. You don't need to modify any model file.
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An Open-Source Collection of Flash Cards to Help You Preparing Your Algorithms & Data Structures and System Design Interviews 💯
Deep diffs two objects, including nested structures of arrays and objects, and returns the difference. ❄️
Utility library for functional programming in Lua
HashMap JavaScript class for Node.js and the browser. The keys can be anything and won't be stringified
A highly optimized double-ended queue
An array class for VBA providing features found in more modern languages
Containers backed by std.experimental.allocator
Data format converters for GameMaker LTS 2022
Go library for PHP community with convenient functions
Recursively flatten an array or arrays. This is the fastest implementation of array flatten.
Returns an array with only the unique values from all given arrays using strict equality for comparisons.
Array.prototype.includes spec-compliant polyfill
Powerful, super tiny and easy to use lib to reorder your javascript arrays.
Functionality of Python's range() in V
:milky_way: nano library to enhance String.substring / Array.slice with python slice style by Proxy.
An ESnext spec-compliant `Array.prototype.flatMap` shim/polyfill/replacement that works as far down as ES3.
Return the last element in an array. Faster than `.slice`
foreach() loop implementation for GameMaker 2.3 for arrays, ds_lists, ds_maps, ds_stacks, ds_queues, ds_priorities and structs
A small module to check if an Array is sorted
A Go package that read or set data from map, slice or json
The most complete list class for GameMaker Studio 2.3+. GC-friendly, [ ] accessor, 50+ functions (add, remove, insert, contains, find, sort, shuffle, reverse, etc.) and reference as array.
Return true if a value exists in an array. Faster than using indexOf and won't blow up on null values.
Deep clone GameMaker class instances / constructed structs, anonymous structs and arrays nested in any order!