A custom launcher for Minecraft that allows you to easily manage multiple installations of Minecraft at once (Fork of MultiMC)
- cpp
- fabricmc
- forge
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A custom launcher for Minecraft that allows you to easily manage multiple installations of Minecraft at once (Fork of MultiMC)
TranslatedMinecraft launcher Plain Craft Launcher (PCL).
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
🕹️ A basic gameboy emulator with terminal "Cloud Gaming" support
Rust library to create a Good Game Easily
A custom launcher for Minecraft that allows you to easily manage multiple installations of Minecraft at once
This project aims to fix or address some issues in Grand Theft Auto IV: The Complete Edition
:wrench: LibGDX/LWJGL tutorials and examples
Godot Node Extensions - Basic Node Extensions for Godot Engine
:ski: The classic PC Game SkiFree, but in JS.
An iPhone (or iPod touch) port of the popular old QBasic game with spunk!
Easily stream your Vimeo videos into Unity or record and publish out to Vimeo.
Fast antialiased Line2D and Polygon2D drawing add-on for Godot 4 (all renderers)
Odin Sphere Leifthrasir native PC port for Windows, with direct PS4 PKG installation, TRG launcher and modern graphics options
SmileBASIC homebrew launcher and documented GPU app SDK, with Pico setup and a Hello World example.
IsoHill is a new isometric engine for Flash Player 11 [molehill] built on top of the open 2D framework Starling. Features: Plugins - engine-wide modifications, Includes a TMX [CVS export] parser, Components - dynamic logic can be added and removed from IsoSprites, Virtually unlimited layers, Anti-aliasing of isometric tiles, deterministic framework, Mipmapping, and under BSD license
A small library of tweening/easing functions for use in the PICO-8 fantasy console, inspired by Robert Penner's easing functions.
Easily bind input events to methods in Unity.
A collection of 3 board games done with cocos2d for android. Lexis, TicTacToe, Puzzlemania . Gives basic direction on the use of the cocos2d for android engine.
This is a Godot Script (GDScript) (http://www.godotengine.org/) port of the Robert Penner's equations for easing. You can find much more information about it on http://robertpenner.com/easing/.
Quasi Engine is a framework that intends to be a complete toolset to ease 2d game development, providing ready-to-use QML elements representing basic game entities needed by most of games.
Antialiased primitives library for GameMaker
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General purpose game editor made in Game Maker Studio 2. The basis for a lot of the tools I make.