Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, WebGPU, and WebGL2
- pbr
- graphics
- 3d-graphics
- real-time
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Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, WebGPU, and WebGL2
SolidCraft: an open-source parametric 3D CAD application built in pure Rust. Desktop, web, and automation through MCP.
2D Vector Graphics Engine Powered by a JIT Compiler
A lightweight single-header cross-platform library for general windowing
Live overlay for drawing, annotating, presenting with zoom, hiding text, and capturing screenshots on Linux. Can be used as whiteboard or blackboard. Packed with features. Highly customisable. Written in Rust.
webgpu.h - C version of the JS API, for both native and Wasm. A multi-vendor standard between Dawn/Emdawnwebgpu and wgpu-native. Designed primarily for binding into higher-level languages.
A Rust port of NVIDIA's SMLib B-rep kernel (CAD subset): safe, deterministic, wasm-compatible
Library to use HTML5 Canvas from Go-WASM, with all drawing within go code
C++ Bitmap Library https://www.partow.net/programming/bitmap/index.html
Fast, memory-safe camera RAW decoder in Rust: ~40 formats, SIMD, GPU, WebAssembly, ICC colour management. CLI, C, C++, Python and JavaScript bindings.
TranslatedPaste a screenshot, and it finds phone numbers, ID card numbers, bank card numbers, tokens, and addresses, then blacks them out with one click. The image stays in the browser the whole time—no upload, no network, works offline.
Modernized Pascal Anti-Grain Geometry
Browser-based multitrack audio visualiser with synchronised playback, configurable presets and video export via ffmpeg.wasm. Shares one core with a headless CLI.
Web UI on Ada