A simple and easy-to-use library to enjoy videogames programming
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A simple and easy-to-use library to enjoy videogames programming
PlayStation 3 emulator and debugger
Generate any location from the real world in Minecraft with a high level of detail.
A server software reimplementation for a certain anime game.
Unity MCP acts as a bridge between AI assistants and your Unity Editor. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
TrinityCore Open Source MMO Framework (master = 12.1.5.70783, 3.3.5 = 3.3.5a.12340, cata classic = 4.4.2.60895)
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
GUI application to analyze game files
Modifications to the Minecraft base files to assist in compatibility between mods. New Discord: https://discord.minecraftforge.net/
A pixel office for your OpenClaw: turn invisible work states into a cozy little space with characters, daily notes, and guest agents. Code under MIT; art assets for non-commercial learning only.
A running-jumping-swordfighting game I made on the Apple II from 1985-89
Dusklight brings a classic adventure to PC and mobile platforms with a variety of fixes and improvements.
Delta is an all-in-one classic video game emulator for non-jailbroken iOS devices.
Godot/Unity3D System Design Architecture
Games: Create interesting games in pure python.
Written in C++ and using SDL, The Powder Toy is a desktop version of the classic 'falling sand' physics sandbox, it simulates air pressure and velocity as well as heat.
Pokémon Save File Editor
Classic Tomb Raider open-source engine
Disassembly of Pokémon Red/Blue
A 2D horror-survival and escape game built from scratch in C++. Navigate unsettling levels, survive the glitches, and escape the nightmare. Features a custom C++ game core, robust asset management, and comprehensive system architecture documentation.
A heartfelt, interactive narrative mini-game built in Python for Rose Day. Features custom entities, a dynamic dialogue system, animated particle effects, and integrated audio to deliver a unique, romantic digital experience.
Reverse engineering framework in Python
A highly specialized reverse-engineering pipeline designed to structurally transplant original Vanilla character models into the EverQuest Online Adventures: Frontiers (PS2) game engine, resolving complex Vector Unit 1 (VU1) shader bugs, Emotion Engine (EE) memory overflows, and PS2 CDVDman hardware faults.