A simple and easy-to-use library to enjoy videogames programming
- raylib
- c
- programming
- opengl
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A simple and easy-to-use library to enjoy videogames programming
PlayStation 3 emulator and debugger
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
A running-jumping-swordfighting game I made on the Apple II from 1985-89
Disassembly of Pokémon Red/Blue
Disassembly of Pokémon Crystal
Rednex Game Boy Development System - An assembly toolchain for the Nintendo Game Boy and Game Boy Color
Open-source C++ game engine with Lua for 2D and 3D games across mobile, desktop, WebAssembly, and Xbox (UWP).
PS2 games in the browser: static recompilation to WebAssembly with a native runtime
Develop and export WebXR experiences using Unity WebGL
Floppy Bird (OS)
Disassembly of Legend of Zelda: Link's Awakening DX
Disassembly of Pokemon Yellow
Disassembly of Pokémon Gold/Silver
A survivors roguelite running on a from-scratch World of Warcraft 1.12.1 client engine (Rust + Bevy).
Gameboy emulator implemented in C, that also runs in the browser
The open-source city building game for Game Boy Color.
A high-level assembly language for writing homebrew software and games on retro console platforms.
Disassembly of the Pokémon Gold and Silver 1997 Space World demo
GTA V reverse engineered to run natviely in an chromium based web browser, Using WebaAssembly and WebGPU,
Disassembly of Pokémon TCG
Tuff - An original game for the Nintendo GameBoy
A music player library for the PSG audio channels of the GB, GBC and GBA.
Size-optimized ports of Artemio's 240p Test Suite to 8-bit consoles