High-Resolution 3D Assets Generation with Large Scale Hunyuan3D Diffusion Models.
- 3d
- 3d-aigc
- 3d-generation
- image-to-3d
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High-Resolution 3D Assets Generation with Large Scale Hunyuan3D Diffusion Models.
A large library of free and open-source shaders for the Godot game engine. Here, you'll get 2D and 3D shaders with playable demos.
Highly configurable slideshows for displaying Immich assets on browsers and devices.
AssetFurnace: the most complete open-source image-to-3D pipeline (Oct 2026). Prompt or picture → textured, rigged, animated game character, locally on Apple Silicon or NVIDIA. Pixal3D, TRELLIS.2, Hunyuan3D, SF3D, auto-rig and 21 moves. For indie game devs and 3D artists. Free, Apache-2.0.
Scenario for Blender: AI images, video, 3D and PBR materials in the viewport, plus a local MCP server for agents. Blender 5.0+ extension, GPL-3.0-or-later.
A free, open-source framework for cinematic, interactive 3D websites with AI-generated assets (Nano Banana 2 + Meshy 7.1 on fal). 20 example sites.
A massive ancient Greek world built entirely in code with three.js. Zero assets, made with Claude Code (Opus 5.5)
Local Capacitor icon/splash screen resource generation tool
This is a blender add-on that contains tools to ease the creation/import process of assets into Godot Game Engine
Physically based real-time ocean in pure WebGL2: FFT waves, volumetric clouds, rain, squalls, lightning and sound. No image assets.
Describe a thing, get a hologram, a 3D model and its parts: built by any AI agent, honestly.