General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.
- vulkan
- vulkan-compute
- vulkan-example
- vulkan-tutorial
Kotlin extensions for the libGDX game framework
- kotlin
- libgdx
- scene2d
- kotlin-utilities
TileView is a subclass of android.view.ViewGroup that asynchronously displays, pans and zooms tile-based images. Plugins are available for features like markers, hotspots, and path drawing.
Edit images and video with Swift concurrency, powered by Metal.
COM-wrapper of Cloo to execute OpenCL code from VBA/Excel.
- excel
- excel-vba
- vbscript
- vba