a 2D rigid body physics engine for the web ▲● ■
- physics
- javascript
- rigid-bodies
- web
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a 2D rigid body physics engine for the web ▲● ■
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
Box2D is a 2D physics engine for games
2D JavaScript Physics Engine
Pure C# 3D real time physics simulation library, now with a higher version number.
Newton Dynamics is an integrated solution for real time simulation of physics environments.
A 2D Soft Body and Rigid Body Physics Engine.
Box2D.NET - a C# port of Box2D, is a 2D physics engine for games, .NET, Unity3D, servers
A separation axis theorem collision library for Haxe.
An interactive physics engine & library.
Kraft Physics Engine is an open source Object Pascal physics engine library that can be used in 3D games.
:triangular_ruler: An opinionated set of Pico-8 helpers
Haxe Physics Engine (Haxe 4 compatible fork)
A cross-platform, realtime physics engine for all .NET apps.
2D Collision Detection for Lua using the Separating-Axis Theorem
Very experimental. Made mostly for a game project for visuals, never ended up using it.