A simple way to pack and manage texture atlases for libGDX game framework.
- libgdx
- texturepacker
- texture-atlas
- texture-packing
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A simple way to pack and manage texture atlases for libGDX game framework.
A c++ Godot engine module, to layer, pack, and merge textures at runtime.
Love2D runtime texture atlas; no external tools needed
Extends the Runtime-TextureAtlas library and allows it to be exported as file