LimboAI - Behavior Trees and State Machines for Godot 4
- behavior-tree
- godot-engine
- game-developement
- state-machines
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LimboAI - Behavior Trees and State Machines for Godot 4
Godot template with a main menu, options menus, pause menu, credits, scene loader, extra tools, and an example game scene.
Embedded unit testing framework for Godot 4 supporting GDScript and C#. Features test-driven development, embedded test inspector, extensive assertions, mocking, scene testing.
Play any game
Ink integration for Godot Engine.
A complete audio solution for Godot 3.3.x, making procedural sound and adaptive/procedural music possible with a few nodes and a couple lines of code.
Wwise Integration for the Godot Engine
Godot-MCP — Model Context Protocol (MCP) integration for the Godot Engine. AI tools for the Godot Editor in C#, with cloud connection to ai-game.dev. Apache-2.0.
GDScript and Godot client for real-time Phoenix Framework Channels
Talo's Godot plugin for open source leaderboards, stats, auth, game saves and more
FMOD Studio middleware integration and scripting API bindings for the Godot game engine.
Create collision for multiple 3D Objects in one click
A GDScript port of Delaunator: A fast library for Delaunay triangulation of 2D points.
An event based audio workflow for Godot.
A plugin for Godot Engine which will let you take beautified snapshots of your code within the Editor. Configure the frame as you like, with GDScript syntax already highlighted.
A unit testing addon for Godot
PortAudio module for godot