An engine for designing and implementing good audio in Game Maker Studio 2. Please see the wiki for more info! https://github.com/gl326/bard-audio/wiki
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A tutorial for cl-collider, a Common Lisp interface to the SuperCollider synthesis server.
- cl-collider
- tutorial
- supercollider
- synthesis
This Actionscript (AS3) framework was created to facilitate use of the powerful standingwave3 audio framework developed by maxl0rd written with Adobe Alchemy. This codebase was birthed out of the need for an easy audio looping solution. Examples of use are provided. The standingwave3 framework is available here: https://github.com/maxl0rd/standingwave3