A modular geospatial engine written in JavaScript and TypeScript
- javascript
- algorithm
- computational-geometry
- geojson
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A modular geospatial engine written in JavaScript and TypeScript
A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
The fastest and smallest JavaScript polygon triangulation library for your WebGL apps
An open source mesh slicer framework for Unity3D Game Engine. Written in C#.
ANSI C library for NURBS, B-Splines, and Bézier curves with interfaces for C++, C#, D, Go, Java, Javascript, Lua, Octave, PHP, Python, R, and Ruby.
Immutable in-memory R-tree and R*-tree implementations in Java with reactive api
JavaScript helper functions for manipulating GeoJSON
Voronoi / Delaunay tessellations on the sphere
D3 plugin which computes a treemap based on a Voronoi tesselation
Clipping and geometric operations for spherical polygons.
A math and collisions library for Lua.
A library for placing labels in areas.
Tiny header-only C++17 library for lat/lng geometry: distance, bearing, area, point-in-polygon and path proximity
DE-9IM spatial predicate library implemented in Javascript.