Industry-standard navigation-mesh toolset for games
- ai
- crowd-simulation
- game-development
- navigation
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Industry-standard navigation-mesh toolset for games
A browser based Pokémon fangame heavily inspired by the roguelite genre.
A 2D horror-survival and escape game built from scratch in C++. Navigate unsettling levels, survive the glitches, and escape the nightmare. Features a custom C++ game core, robust asset management, and comprehensive system architecture documentation.
The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects
The repository host gives no description.
Emulate Arduino, ESP32 & Raspberry Pi. in your browser. Write code, compile, and run on 19 real boards — Arduino Uno, ESP32, ESP32-C3, Raspberry Pi Pico, Raspberry Pi 3, and more. No hardware, no cloud, no limits.. Discord: https://discord.gg/3mARjJrh4E
🐝 behavior tree AI for Godot Engine
ECS-driven 2D and 3D physics engine for the Bevy game engine.
LimboAI - Behavior Trees and State Machines for Godot 4
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)
Native PC port of P.T. (runs from your own PS4 game files)
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
A flexible emulator front-end supporting keyboardless navigation and custom system themes.
An open source mesh slicer framework for Unity3D Game Engine. Written in C#.
A Unity library for common movement AI
AI automation skills specifically designed for Unity
Immediate Zig GUI for Apps and Games
Mixin is a trait/mixin and bytecode weaving framework for Java using ASM
Artificial Intelligence framework for games based on libGDX or not. Features: Steering Behaviors, Formation Motion, Pathfinding, Behavior Trees and Finite State Machines
flixel is a free Actionscript (Flash) library that I distilled from a variety of Flash games that I've worked on over the last couple years, including Gravity Hook, Fathom and Canabalt. It's primary function is to provide some useful base classes that you can extend to make your own game objects.
DotRecast - a C# port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, Unity3D, games, servers
Command & Conquer in HTML5/Javascript
ReStreet: FIFA Street (2012) recompiled for Windows PC, with online play, a launcher with friends, chat and rooms. Bring your own game.
Gravity Rush PC Native Port A community-driven project aiming to bring Gravity Rush to PC as a native port, building upon the technical foundation and approach of the God of War PC port. The goal is to make the game run natively on PC while preserving its original gameplay, unique gravity mechanics, and artistic vision.