Audio playback and capture library written in C, in a single source file.
- audio
- playback
- capture
- recording
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Audio playback and capture library written in C, in a single source file.
C++ library for audio and music analysis, description and synthesis, including Python bindings
a library for audio and music analysis
An advanced audio library, written in C#. Provides tons of features. From playing/recording audio to decoding/encoding audio streams/files to processing audio data in realtime (e.g. applying custom effects during playback, create visualizations,...). The possibilities are nearly unlimited.
♪ A low-level library to play sound on multiple platforms ♪
Play mp3 files from SD via I2S
Spatial Audio Rendering on the web.
Streaming and realtime audio manipulation with AVAudioEngine
Python implementation of the Short Term Objective Intelligibility measure
NI Media is a C++ library for reading and writing audio streams.
A port of sfxr from C++ to AS3, using the new sound and file capabilities of Flash Player 10.
Real-Time Spherical Array Renderer for binaural reproduction in Python
A signal synthesis library
This Actionscript (AS3) framework was created to facilitate use of the powerful standingwave3 audio framework developed by maxl0rd written with Adobe Alchemy. This codebase was birthed out of the need for an easy audio looping solution. Examples of use are provided. The standingwave3 framework is available here: https://github.com/maxl0rd/standingwave3
A partial thick Ada binding to OpenAL; essentially a sound-playing utility for Ada apps.