UIEffect is an open-source package that allows you to intuitively apply rich UI effects directly from the Inspector or via code. Combine various filters, such as grayscale, blur, and dissolve, to decorate your UI with a unique visual style!
A True Instrumentable Binary Emulation Framework
- binary
- emulator
- framework
- unicorn-emulator
AssetFurnace: the most complete open-source image-to-3D pipeline (Oct 2026). Prompt or picture → textured, rigged, animated game character, locally on Apple Silicon or NVIDIA. Pixal3D, TRELLIS.2, Hunyuan3D, SF3D, auto-rig and 21 moves. For indie game devs and 3D artists. Free, Apache-2.0.
- 3d-generation
- 3d-models
- apple-silicon
- blender
FMOD Studio GDExtension bindings for the Godot game engine
Gameboy emulator implemented in C, that also runs in the browser
A decompiled PC Port of Super Mario Galaxy, intended to work on Windows, Linux, MacOS, Android, and iOS/iPadOS.
Static ARM64 to x86 recompiler (GPLv3)
- arm64
- hle
- recompiler
- aarch64
A 2D platformer written in Ruby.
:notes: Competitive, multiplayer, realtime, guess the song game
High efficient and fast 2D bin packing tool
Gameserver, Voiceserver Webinterface
FMOD Studio middleware integration and scripting API bindings for the Godot game engine.
SimpleAI is a small C++ AI behaviour tree based library with a QT5 based remote debugger (and with optional LUA bindings) released under MIT.
Chess representation written in Erlang using Bitboards, ready for use on game servers
- chess
- chessboard
- chessboard-representation
- bitboards
Fast. Light. Powerful. Spin your own classic Sonic masterpiece!
Easily bind input events to methods in Unity.
A small command line tool for estimating usage of Game Boy (and other supported GBDK platforms) ROMs from map files, .noi files, binary ROMs and more
Gamepad simulates an analog joystick input using the keyboard. Many times when we access key presses, what we are really doing is pretending that WASD, the arrow keys or some other combination are actually a D-pad or joystick with an X and Y axis, and 1 or 2 fire buttons. Gamepad handles the event capture, maths and other details of this for you, so you only have to think about how you want your game to respond to this input.
A swift playground of the game 2048
- swift-playgrounds
- swift
- game
Play bingo :boom: by sending pull requests!
The Kriegspiel chess variant, playable on the web
The github home for ShaneSmit's public movieclip converter for Starling
Classical multiplayer snake game with Vim-style keybinding
Anagramica