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Zork I (Microcomputer Version) by Infocom
- infocom
- interactive-fiction
- zork
- marc-blank
This is a lootfilter for the game "Path of Exile". It hides low value items, uses a markup-scheme and sounds to highlight expensive gear and is based on economy data mining.
Path creation asset for Unity game development
A Launcher that Downloads and Updates Applications from Github Releases
A project to create a blazingly fast Swift game engine that is a joy to use 🚀
- game-development
- swift
- game-engine
- 2d-game-engine
A Godot plugin to let you block in levels inside the Godot editor.
Kiwi.js is a blazingly fast mobile & desktop browser based HTML5 game framework. It uses CocoonJS for publishing to the AppStore.
CoreProtect is a blazing fast data logging and anti-griefing tool for Minecraft servers.
An unofficial original Xbox version PC port of BLACK (2006) via static recompilation.
- original-xbox
- recompilation
Classic point and click adventure game engine and editor
A powerful, platform-independent, visual editor for complex 2D worlds and scenes.
- game-development
- 2d-game
- cross-platform
- java
Phantom Blade Zero Trainer 2026: God Mode, One-Hit Kill, start All Weapons
- overlay
- phantom-blade-zero
- phantom-blade-zero-2026
- phantom-blade-zero-mod
PhantomBladeZero-Cheat: 54 toggleable runtime options and three presets for Phantom Blade Zero PC
- overlay
- phantom-blade-zero
- phantom-blade-zero-mod
- phantom-blade-zero-settings
Phantom Blade Zero: Symbol Cues, Wider Parry Windows, Full Arsenal
- action-game
- epic-games
- kungfupunk
- phantom-blade-zero
Unofficial native Windows port of BLACK (Xbox, NTSC-U). Runs your own copy of the game's code on the PC; no game data included.
An unofficial native Android port of the original Xbox version of Black, with touch controls, gyroscope aiming, controller support and extended graphics options.
Unofficial native Android port of Need for Speed: Most Wanted (Xbox Black Edition). The x86 code is statically recompiled to C++ with XboxXBE-Recomp and built for arm64, with a Vulkan renderer, SDL3, touch/controller/keyboard input, and extended graphics options. No emulator, no game assets included.
Static recompilation of Xenoblade Chronicles 2 to native Windows x86-64, with a Vulkan renderer. Game files not included.
Ninja Gaiden Black (Xbox, 2005) statically recompiled into native Linux and Windows builds, with an experimental Android port, drawn by its own Vulkan renderer. A steady 60 fps, widescreen and ultrawide, keyboard and mouse, touch controls on Android, Steam Deck ready. Bring your own copy of the game.
- linux
- ninja-gaiden
- pc-port
- recompilation
Static recompilation of Xenoblade Chronicles X : Definitive Edition to native Windows x86-64, with a Vulkan renderer. Game files not included.
Call of Duty: Black Ops II statically recompiled from 32-bit x86 Windows to native ARM64 macOS: Remill → LLVM IR, a hand-written Win32 runtime, Direct3D 11 drawn by Metal. No Wine, no game files.
- apple-silicon
- black-ops-2
- call-of-duty
- llvm
Roguelite dungeon crawler game
Static recompilation of Xenoblade Chronicles 3 to PC