An open source re-implementation of RollerCoaster Tycoon 2 🎢
Repository Index
47,133 repositories indexed
1–24 of 60 · Most stars
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
- 3d-graphics-engine
- 3d-graphics
- animation
- game-development
Command the forces of The Project in a battle to rebuild the world after mankind has been nearly destroyed by nuclear missiles. A 100% free and open source real-time strategy game for Windows, macOS, Linux, BSD+
- game
- c-plus-plus
- strategy-game
- cheats
3d city builder game
A Godot plugin to let you block in levels inside the Godot editor.
Addons for building multiplayer games with Godot
- godot
- godot-engine
- multiplayer
- online-game
Build efficient Bedrock & Java Minecraft networks with multi-version support. Powers global Connect network at production scale. Runs with 10MB.
- minecraft-proxy
- minecraft
- minecraft-network
- minecraft-server
Unofficial native PC and Steam Deck port of Tears of the Kingdom 1.4.3 using static recompilation. Builds locally from the player's own extracted game dump; no game files included.
- arm64
- game-port
- native-port
- proton
Unofficial static recompilation of the Xbox 360 version of Need for Speed: Most Wanted (2005): a native port for Steam Deck, Steam Machine, Steam Frame, Linux and Mac (iPhone/iPad: sideload the experimental IPA or build it yourself). Bring your own disc: no game files included. Not affiliated with EA or Valve.
Unofficial static recompilation of Bayonetta 2 (Switch) for Windows. Builds the game on your PC from your own legally dumped copy. No game files, keys or SDK code included.
Mirror of https://gitlab.com/xonotic/xonotic - Xonotic (superproject containing build scripts and tools to download other repositories and assets)
- xonotic
- nexuiz
- 3d-game
- fps-game
The open-source city building game for Game Boy Color.
- gameboy
- assembly-language
- city-builder
- city-simulation
Tekken 6 (Xbox 360) native on Windows with rollback netcode - build from your own ISO
A native PC port of Monster Hunter Generations Ultimate. Requires the game's files to play or build.
Reusable GitHub Actions source builds for jhaizhou-ops/d2r-mobile. Bring your own prepared game archive.
Manic Digger - a multiplayer block-building voxel game, Minecraft clone
Small browser games as isometric pixel dioramas. No build step, no dependencies.
Gravity Rush PC Native Port A community-driven project aiming to bring Gravity Rush to PC as a native port, building upon the technical foundation and approach of the God of War PC port. The goal is to make the game run natively on PC while preserving its original gameplay, unique gravity mechanics, and artistic vision.
World building for everyone
- ai
- collaborative
- game-engine
- metaverse
CLI to build and publish Godot games to the App Store and Google Play - no Xcode or Android Studio required.
A native runtime for GTA V’s WebAssembly build, running on iOS, macOS, Android and Windows without JIT compilation.
Ninja Gaiden Black (Xbox, 2005) statically recompiled into native Linux and Windows builds, with an experimental Android port, drawn by its own Vulkan renderer. A steady 60 fps, widescreen and ultrawide, keyboard and mouse, touch controls on Android, Steam Deck ready. Bring your own copy of the game.
- linux
- ninja-gaiden
- pc-port
- recompilation
A multi-threaded, renderer-independent voxel engine in TypeScript. Build Minecraft-style voxel worlds and games that run in the browser.
Zelda: Tears of the Kingdom (TotK) 1.0.0 recompiled to native Windows and Vulkan. Frame cap up to 240, DLSS option, mouse and keyboard. Open source, mostly written by AI agents. You build it from your own dump; no game files included. Measured on one PC so far.
- pc-port
- recompilation
- static-recompilation
- tears-of-the-kingdom