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Tags: Games
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1–13 of 13 · Most stars

Unofficial native PC and Steam Deck port of Tears of the Kingdom 1.4.3 using static recompilation. Builds locally from the player's own extracted game dump; no game files included.

  • arm64
  • game-port
  • native-port
  • proton

Unofficial static recompilation of Bayonetta 2 (Switch) for Windows. Builds the game on your PC from your own legally dumped copy. No game files, keys or SDK code included.

Ninja Gaiden Black (Xbox, 2005) statically recompiled into native Linux and Windows builds, with an experimental Android port, drawn by its own Vulkan renderer. A steady 60 fps, widescreen and ultrawide, keyboard and mouse, touch controls on Android, Steam Deck ready. Bring your own copy of the game.

  • linux
  • ninja-gaiden
  • pc-port
  • recompilation

Native Windows port of Tekken Tag Tournament 2 (Xbox 360) by static recompilation. Not an emulator. Ships no game data - the installer builds the game from your own disc image and Title Update 3.

Unofficial static recompilation of Bayonetta 3. Builds the game on your PC from your own legally dumped copy. No game files, keys or SDK code included.

Useful cmake macros that help with: compiler/linker flags, collecting sources, PCHs, Unity builds and other stuff.

  • linker-flags
  • cmake
  • compiler-flags
  • unity-build

Conker: Live & Reloaded (Xbox) on Windows & Linux: a native recompilation with a launcher that builds it from your own disc, widescreen up to 240 FPS, enhancements, and online play with room codes.

  • appimage
  • conker
  • linux
  • native-port

Killzone 3 // Unofficial PC Port (static recompilation). Work in progress, partly playable. Builds on your PC from your own game.

  • ai-assisted
  • direct3d12
  • game-port
  • killzone

Tetragon is an Open Source cross-platform game engine used to develop games and applications for the web, desktop and mobile devices. It is written purely in ActionScript 3 and comfortably allows to write source code once and deploy builds to several different target platforms. Unlike most other Flash-based game engines and frameworks that allow you to develop a specific type of game or that provide a subset API to support game development, Tetragon provides a complete foundation with that any type of game can be developed, incl. resource management, debugging facilities, multi-locale support, layered extendability, a game-oriented data structure, and a lot more.