Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, WebGPU, and WebGL2
- pbr
- graphics
- 3d-graphics
- real-time
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Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, WebGPU, and WebGL2
Diffusion Bee is the easiest way to run Stable Diffusion locally on your M1 Mac. Comes with a one-click installer. No dependencies or technical knowledge needed.
Algorithmically generated triangle art
⚡ Dynamically generated, customizable SVG that gives the appearance of typing and deleting text for use on your profile page, repositories, or website.
Fast and minimalist 3D viewer.
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
High performance physically based renderer in C++11
AssetFurnace: the most complete open-source image-to-3D pipeline (Oct 2026). Prompt or picture → textured, rigged, animated game character, locally on Apple Silicon or NVIDIA. Pixal3D, TRELLIS.2, Hunyuan3D, SF3D, auto-rig and 21 moves. For indie game devs and 3D artists. Free, Apache-2.0.
Real-time WebGPU ocean renderer written from scratch, no engine. FFT waves, whitecaps, sun glitter, physically based sunset sky with clouds, free camera. Built with Claude Code (Opus 5.5). Opens from a single 61 KB HTML file in Chrome.
Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ...
The open source Meme Search Engine and Finder. Free and built to self-host locally with Python, Ruby, and Docker.
Vulkan RTX path tracer with a declarative ES7-like scene description language.
Lightweight direct modelling 3D CAD for all platforms, with a custom CAD kernel called Pali Ijo
Read and write Neuroglancer datasets programmatically.
Unofficial Android port of the SpektraLab film & paper simulation engine (Vulkan): RAW in, physically modelled film out, on the phone.
Physically based real-time ocean in pure WebGL2: FFT waves, volumetric clouds, rain, squalls, lightning and sound. No image assets.
Screenshot & OG Images. One API Call. — Edge-native OG image generation API powered by Cloudflare Workers.