Docker image that provides a Minecraft Server for Java Edition that automatically installs/upgrades versions, modloaders, modpacks and more at startup
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Docker image that provides a Minecraft Server for Java Edition that automatically installs/upgrades versions, modloaders, modpacks and more at startup
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
NobodyWho is an inference engine that lets you run LLMs locally and efficiently on any device.
Unvanquished is a free and open source FPS/RTS hybrid game powered by the Daemon game engine. Historically based on Tremulous as a continuation with decades of work over it.
Automatically exported from code.google.com/p/micropolis
Open-source ESP32 emulator. Run real firmware locally or in your browser — no hardware, no cloud, no subscription.
Call of Duty: Zombies demake, powered by various Quake sourceports. https://docs.nzp.gay/
Unofficial native PC and Steam Deck port of Tears of the Kingdom 1.4.3 using static recompilation. Builds locally from the player's own extracted game dump; no game files included.
:ski: The classic PC Game SkiFree, but in JS.
Call of Duty 3 (Xbox 360) static recompilation: host runtime, tools and notes
OpenKO is an open source version of the old school Knight Online MMORPG. Specifically designed for version 1.298.
Breath of the Wild (Wii U, v1.5.0) statically recompiled to a native Windows program with a Vulkan renderer.
Powerful Minecraft FPS booster and performance optimization mod. Dramatically increases frames, reduces lag, and optimizes rendering for 1.20–1.21. Forge & Fabric support, clean modular structure.
Ninja Gaiden Black (Xbox, 2005) statically recompiled into native Linux and Windows builds, with an experimental Android port, drawn by its own Vulkan renderer. A steady 60 fps, widescreen and ultrawide, keyboard and mouse, touch controls on Android, Steam Deck ready. Bring your own copy of the game.
Possibly the best theming solution for Godot - Programmatically create themes using GDScript
Unofficial native Android port of Need for Speed: Most Wanted (Xbox Black Edition). The x86 code is statically recompiled to C++ with XboxXBE-Recomp and built for arm64, with a Vulkan renderer, SDL3, touch/controller/keyboard input, and extended graphics options. No emulator, no game assets included.
Community DemonWare server for Call of Duty: Modern Warfare 2 (PS3) - play MW2 online again in RPCS3 or on a real PS3
LAS Recomp for Android: Link's Awakening (Switch) statically recompiled to native ARM64 for Android phones - touch controls, 60 fps frame generation, set up from your own game on the phone
Native Windows PC port of God of War (PS2), built by statically recompiling MIPS R5900 code to C++ with PS2Recomp. Includes an installer launcher, one-click build, fan-translation support and a 60 fps target. No game files included: you need your own copy.
EA Sports Cricket 07 (2006) running in the browser: every function statically recompiled from x86 to C, then WebAssembly, with Direct3D 8 rebuilt on WebGPU. Bring your own copy.
A native PC port of Call of Duty: Finest Hour (original Xbox) with a remastered renderer
Loads CSS dynamically into the steam deck game ui
Crash of the Titans (Xbox 360) statically recompiled for Windows: DLSS/FSR, PC controls, PT-BR, subtitles, mods. Bring your own copy of the game.
A cross-platform modding language for GameMaker games. // Moved to Codeberg! https://codeberg.org/katsaii/catspeak-lang