Scalable open-source game backend server: multiplayer, matchmaking, leaderboards, chat, and social features for games.
- multiplayer
- backend
- nakama
- game-framework
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Scalable open-source game backend server: multiplayer, matchmaking, leaderboards, chat, and social features for games.
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
Engine-level performance fix for Oblivion Remastered (UE5): higher fps in towns, far fewer travel hitches, same image. Source, benchmark and docs.
PhantomBladeZero-Cheat: 54 toggleable runtime options and three presets for Phantom Blade Zero PC
Build your own Game-Engine based on the Entity Component System concept in Golang.
A game engine with multiple backends, written in V
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A blueprint adapting VertX to distributed game server
MiniDungeons is a simple turn-based roguelike puzzle game, implemented as a benchmark problem for modeling decision-making styles of human players.