Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.
Repository Index
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🎮 Open-source, cross-platform 2D/3D/multiplayer game engine designed for everyone.
A curated list of Multiplayer Game Network Programming Resources
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
Shattered Pixel Dungeon is an open-source traditional roguelike dungeon crawler with randomized levels and enemies, and hundreds of items to collect and use. It's based on the source code of Pixel Dungeon, by Watabou.
AI Skills, MCP Tools, and CLI for Unity Engine. Full AI develop and test loop. Use cli for quick setup. Efficient token usage, advanced tools. Any C# method may be turned into a tool by a single line. Works with Claude Code, Gemini, Copilot, Cursor and any other absolutely for free.
Community effort to maintain and improve Jedi Academy (SP & MP) + Jedi Outcast (SP only) released by Raven Software
Get production-ready images, video, audio, and 3D from any AI agent: skills that pick the right model, price before spending, and keep characters and brands consistent through the Scenario MCP, plus expert teams that drive Blender, Maya, ZBrush, Unreal, and Unity.
A complete audio solution for Godot 3.3.x, making procedural sound and adaptive/procedural music possible with a few nodes and a couple lines of code.
Godot-MCP — Model Context Protocol (MCP) integration for the Godot Engine. AI tools for the Godot Editor in C#, with cloud connection to ai-game.dev. Apache-2.0.
Cross-platform C++17 Runtime Reflection Library
A template used for quickly setting up new Godot 4 C# games that features ENet multiplayer, visual in-game debugging and more.
A complete header translation (binding) of the raylib 6.2 to Pascal. Without any funky helper functions for memory alignment issues. Inspired and partially based on the drezgames/raylib-pascal binding, however a little cleaner and more recent, with FPC 3.2.0 and up support.
Tools and apps for GameMaker development: a CLI for pipeline development, a VSCode extension for coding, and more.
An open source mobile game made with Godot.
AI Game Developer for Unreal Engine — MCP plugin (C++ editor plugin + .NET bridge), unreal-cli, connects Unreal Editor to AI agents via ai-game.dev or a local MCP server
Der Code meines 4X-Rundenstrategiespiels. The Code of my 4X turn-based strategy game.