Clone of the Age of Empires II engine 🚀
- game
- engine
- python
- c-plus-plus
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Clone of the Age of Empires II engine 🚀
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
3D C++ Game Engine - yet another open source game engine
Engo is an open-source 2D game engine written in Go.
Godex is a Godot Engine ECS library.
A continuation of the popular Artemis ECS framework
URDF Loaders for Unity and THREE.js with example ATHLETE URDF Files open sourced from NASA JPL
High-performance C# ECS
ECS for Lua
A fast, portable Entity Component System for Luau
A radial menu for Godot, supports Mobile & Desktop
Ark -- Archetype-based Entity Component System (ECS) for Go.
ECS Lua is a fast and easy to use ECS (Entity Component System) engine for game development.
Tiny and easy to use ECS (Entity Component System) library for game programming
A 2D game engine developed in modern C++ using SDL, an Entity-Component-System (ECS) architecture, miniaudio, and Box2D. It features Lua scripting and is designed for web portability via WebAssembly
HTML5 entity-component game engine
Build your own Game-Engine based on the Entity Component System concept in Golang.
Godot 2D and 3D Components to manage health, damage, and healing
IsoHill is a new isometric engine for Flash Player 11 [molehill] built on top of the open 2D framework Starling. Features: Plugins - engine-wide modifications, Includes a TMX [CVS export] parser, Components - dynamic logic can be added and removed from IsoSprites, Virtually unlimited layers, Anti-aliasing of isometric tiles, deterministic framework, Mipmapping, and under BSD license
High-performance, zero-allocation ECS for Go. Cache-friendly data orchestrator with type-safe iterators.
A sparse-set based ECS library for Luau.
A tiny scene-entity-component library created for the PICO-8 fantasty console.
Quick, customizable components for Fusion