Clone of the Age of Empires II engine 🚀
- game
- engine
- python
- c-plus-plus
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Clone of the Age of Empires II engine 🚀
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
3D C++ Game Engine - yet another open source game engine
Engo is an open-source 2D game engine written in Go.
Godex is a Godot Engine ECS library.
A continuation of the popular Artemis ECS framework
URDF Loaders for Unity and THREE.js with example ATHLETE URDF Files open sourced from NASA JPL
High-performance C# ECS
ECS for Lua
A fast, portable Entity Component System for Luau
Graphics32 is a graphics library for Delphi and Lazarus. Optimized for 32-bit pixel formats, it provides fast operations with pixels and graphic primitives. In most cases Graphics32 considerably outperforms the standard TBitmap/TCanvas methods.
A radial menu for Godot, supports Mobile & Desktop
Ark -- Archetype-based Entity Component System (ECS) for Go.
ECS Lua is a fast and easy to use ECS (Entity Component System) engine for game development.
Tiny and easy to use ECS (Entity Component System) library for game programming
A 2D game engine developed in modern C++ using SDL, an Entity-Component-System (ECS) architecture, miniaudio, and Box2D. It features Lua scripting and is designed for web portability via WebAssembly
HTML5 entity-component game engine
Build your own Game-Engine based on the Entity Component System concept in Golang.
Godot 2D and 3D Components to manage health, damage, and healing
A fully typed, lightweight, and customizable terminal emulator component for Svelte 5. Features a virtual file system, custom commands, themes, and autoplay mode for demos. 🚀
High-performance, zero-allocation ECS for Go. Cache-friendly data orchestrator with type-safe iterators.
A sparse-set based ECS library for Luau.
A tiny scene-entity-component library created for the PICO-8 fantasty console.