A modular geospatial engine written in JavaScript and TypeScript
- javascript
- algorithm
- computational-geometry
- geojson
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A modular geospatial engine written in JavaScript and TypeScript
The public CGAL repository, see the README below
The fastest and smallest JavaScript polygon triangulation library for your WebGL apps
Linear algebra, eigenvalues, FFT, Bessel, elliptic, orthogonal polys, geometry, NURBS, numerical quadrature, 3D transfinite interpolation, random numbers, Mersenne twister, probability distributions, optimisation, differential equations.
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc
Qhull development for www.qhull.org -- Qhull 2020.2 (8.1-alpha1) at https://github.com/qhull/qhull/wiki
V library to develop Artificial Intelligence and High-Performance Scientific Computations
Allocators, I/O streams, math, geometry, image and audio processing for D
A general library for geometry operations of union, intersections, difference, and xor
A Geometry library for Elixir that calculates spatial relationships between two geometries
A GDScript port of Delaunator: A fast library for Delaunay triangulation of 2D points.
2D triangulation library. Allows translating lines and polygons (both based on points) to the language of GPUs.