Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
- rendering-engine
- 3d-graphics
- prototype
- opengl
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Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Clspv is a compiler for OpenCL C to Vulkan compute shaders
Vulkan compute for people
WebGPU usage for compute-shaders automation