Open3D: A Modern Library for 3D Data Processing
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CUDA Templates and Python DSLs for High-Performance Linear Algebra
cuDF - GPU DataFrame Library
Optimized primitives for collective multi-GPU communication
ArrayFire: a general purpose GPU library.
A high speed C++17 Vulkan game engine
A collection of GICP-based fast point cloud registration algorithms
A C++ GPU Computing Library for OpenCL
stdgpu: Efficient STL-like Data Structures on the GPU
Thin, unified, C++-flavored wrappers for the CUDA APIs
⚡ Datoviz: high-performance GPU rendering for scientific data visualization
eBPF based always-on CPU/GPU profiler auto-discovering targets in Kubernetes and systemd, zero code changes or restarts needed!
Vulkan compute for people
Berth is a lightweight GPU resource manager written in Go. It controls which applications get access to your GPU, when they get it, and how that access is handed off.
Kubernetes operator for self-hosted LLM inference across a heterogeneous GPU fleet: NVIDIA CUDA, AMD Vulkan, and Apple Silicon Metal. Runtimes: llama.cpp, vLLM, TGI, mlx-server. Multi-GPU sharding, model caching, OpenAI-compatible endpoints. Apache-2.0, run across homelab and on-prem fleets, actively developed.