Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
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Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code
Nameof operator for modern C++, simply obtain the name of a variable, type, function, macro, and enum
Cista is a simple, high-performance, zero-copy C++ serialization & reflection library.
Collection of self-contained header-only libraries for C++17
Cross-platform C++17 Runtime Reflection Library
Faster enum reflection for C++17 since I don't want to wait for C++26 reflection.