🎮 Open-source, cross-platform 2D/3D/multiplayer game engine designed for everyone.
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🎮 Open-source, cross-platform 2D/3D/multiplayer game engine designed for everyone.
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
Open-source, cross-platform, C++ game engine for creating 2D/3D games.
A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/
KlayGE is a cross-platform open source game engine with plugin-based architecture.
A high speed C++17 Vulkan game engine
A cross-platform 2D game engine
Cross-platform (desktop, mobile, console, web) 3D and 2D game engine. Powerful visual editor. Support for glTF, X3D, IFC and more. Fast clean code using modern Pascal. Free and open-source.
Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.
2D Game Engine with Lua Scripting made on top of SFML !
A powerful, platform-independent, visual editor for complex 2D worlds and scenes.
MegaGlest real-time strategy game engine (cross-platform, 3-d)
An open source, cross-platform game engine designed for indie developers.
A free cross-platform game engine focusing on fast prototyping and having fun with Luau scripting
Source code for cross-platform OpenGL gaming engine
Tetragon is an Open Source cross-platform game engine used to develop games and applications for the web, desktop and mobile devices. It is written purely in ActionScript 3 and comfortably allows to write source code once and deploy builds to several different target platforms. Unlike most other Flash-based game engines and frameworks that allow you to develop a specific type of game or that provide a subset API to support game development, Tetragon provides a complete foundation with that any type of game can be developed, incl. resource management, debugging facilities, multi-locale support, layered extendability, a game-oriented data structure, and a lot more.