Cross-platform asynchronous I/O
- asynchronous
- io
- networking
- unix
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Cross-platform asynchronous I/O
.NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.
Event notification library
Qt binding for Go (Golang) with support for Windows / macOS / Linux / FreeBSD / Android / iOS / Sailfish OS / Raspberry Pi / AsteroidOS / Ubuntu Touch / JavaScript / WebAssembly
:electron: Build cross platform desktop apps with ASP.NET Core (Razor Pages, MVC, Blazor).
SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library. It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images.
Proto Actor - Ultra fast distributed actors for Go, C# and Java/Kotlin
LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
The Boehm-Demers-Weiser conservative C/C++ Garbage Collector (bdwgc, also known as bdw-gc, boehm-gc, libgc)
The C++ Standard Library for Parallelism and Concurrency
Rust bindings for webview, a tiny cross-platform library to render web-based GUIs for desktop applications
Cross-platform .NET/Mono bindings for LibVLC
Official repository - Fully managed, cross platform (Windows, Mac, Linux) .NET library for capturing packets
Skia4Delphi is a cross-platform 2D graphics API for Delphi platforms based on Google's Skia Graphics Library. It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images.
🏹 Bow is a cross-platform library for Typed Functional Programming in Swift
Mono/.NET bindings for Qt
Small configuration file parser library for C.
:hocho: Strictly RFC 3986 compliant URI parsing and handling library written in C99; moved from SourceForge to GitHub
A GTK / Fortran binding, and its documentation (in the Wiki tab).
A simple cross platform .NET API for Intel MKL
A complete header translation (binding) of the raylib 6.2 to Pascal. Without any funky helper functions for memory alignment issues. Inspired and partially based on the drezgames/raylib-pascal binding, however a little cleaner and more recent, with FPC 3.2.0 and up support.
Go cross-platform OpenGL bindings.
A common cross-platform GUI library, the core uses Lazarus LCL.
Cross-platform event loop library of asynchronous objects