A simple and easy-to-use library to enjoy videogames programming
- raylib
- c
- programming
- opengl
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A simple and easy-to-use library to enjoy videogames programming
One framework for creating powerful cross-platform games.
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Simple and Fast Multimedia Library
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
FNA - Accuracy-focused XNA4 reimplementation for open platforms
A free, open source C# framework for making games, or your own game engine. Direct access to native APIs and Vulkan, with the low-level libraries around them. The foundation under Kitten Space Agency and RimWorld's Waylith engine.
Nez is a free 2D focused framework that works with MonoGame and FNA
Modern C++ library for the development of real-time graphical applications
:wrench: LibGDX/LWJGL tutorials and examples
A small C# game framework
A continuation of the popular Artemis ECS framework
High-performance C# ECS
🎨 The Ruby 2D gem
A fast, portable Entity Component System for Luau
A feature-complete ECS library
Common Lisp 3D/2D Graphics Engine for OpenGL
ECS Lua is a fast and easy to use ECS (Entity Component System) engine for game development.
C++, SDL 2 and SFML game engine that allows to create games on Nintendo Switch, Web (HTML 5), Mobile and PC.
Tiny and easy to use ECS (Entity Component System) library for game programming
Build your own Game-Engine based on the Entity Component System concept in Golang.
A delightfully simple 2D game engine.
High-performance, zero-allocation ECS for Go. Cache-friendly data orchestrator with type-safe iterators.