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Tags: Game framework
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1–23 of 23 · Most stars

A simple and easy-to-use library to enjoy videogames programming

Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

  • header-only
  • modern-cpp
  • cpp
  • entity-component-system

Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

A free, open source C# framework for making games, or your own game engine. Direct access to native APIs and Vulkan, with the low-level libraries around them. The foundation under Kitten Space Agency and RimWorld's Waylith engine.

Nez is a free 2D focused framework that works with MonoGame and FNA

  • monogame
  • fna
  • nez
  • farseerphysics

A continuation of the popular Artemis ECS framework

  • artemis-odb
  • entity-component-system
  • framework
  • gamedev-framework

A fast, portable Entity Component System for Luau

  • data-oriented
  • data-oriented-design
  • ecs
  • entity-component-system

ECS Lua is a fast and easy to use ECS (Entity Component System) engine for game development.

High-performance, zero-allocation ECS for Go. Cache-friendly data orchestrator with type-safe iterators.

  • ecs
  • entity-component-system
  • gamedev
  • go