The Roslyn .NET compiler provides C# and Visual Basic languages with rich code analysis APIs.
- roslyn
- visual-basic
- visual-studio
- csharp
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The Roslyn .NET compiler provides C# and Visual Basic languages with rich code analysis APIs.
ANTLR (ANother Tool for Language Recognition) is a powerful parser generator for reading, processing, executing, or translating structured text or binary files.
The official repo for the design of the C# programming language
Mono open source ECMA CLI, C# and .NET implementation.
Provides an efficient allocation free async/await integration for Unity.
xLua is a lua programming solution for C# ( Unity, .Net, Mono) , it supports android, ios, windows, linux, osx, etc.
Python for .NET is a package that gives Python programmers nearly seamless integration with the .NET Common Language Runtime (CLR) and provides a powerful application scripting tool for .NET developers.
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
Kaitai Struct: declarative language to generate binary data parsers in C++ / C# / Go / Java / JavaScript / Lua / Nim / Perl / PHP / Python / Ruby / Rust
Run C# scripts from the .NET CLI.
Functional extensions for C#
.NET for Apache® Spark™ makes Apache Spark™ easily accessible to .NET developers.
A Rust compiler backend targeting CIL(.NET IR) and C.
Next generation API for .NET
Cross-platform .NET/Mono bindings for LibVLC
A home for your business logic in any .NET application.
A lightweight and fast parsing library for C#.
SimpleITK: a layer built on top of the Insight Toolkit (ITK), intended to simplify and facilitate ITK's use in rapid prototyping, education and interpreted languages.
Convert code from C# to VB.NET and vice versa using Roslyn
C# discriminated union source generator
High performance Lua interpreter implemented in C# for .NET and Unity
Run .NET and Node.js code in-process on Windows, MacOS, and Linux
Use C# in web apps with comfort
Linq-like extension functions for Arrays, Span<T>, and List<T> that are faster and allocate less.