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.NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!

  • decompiler
  • decompiler-engine
  • c-sharp
  • dotnet

Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.

Video game library manager with support for wide range of 3rd party libraries and game emulation support, providing one unified interface for your games.

Provides an efficient allocation free async/await integration for Unity.

xLua is a lua programming solution for C# ( Unity, .Net, Mono) , it supports android, ios, windows, linux, osx, etc.

Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

A library for patching, replacing and decorating .NET and Mono methods during runtime

  • csharp
  • patcher
  • detour
  • detours

The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.

A free, open source C# framework for making games, or your own game engine. Direct access to native APIs and Vulkan, with the low-level libraries around them. The foundation under Kitten Space Agency and RimWorld's Waylith engine.