Open3D: A Modern Library for 3D Data Processing
- mesh-processing
- computer-graphics
- opengl
- cpp
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Open3D: A Modern Library for 3D Data Processing
Flexible Collision Library
A collection of GICP-based fast point cloud registration algorithms
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc
Immutable in-memory R-tree and R*-tree implementations in Java with reactive api
A lean C++ library for working with point cloud data
Polygonal Surface Reconstruction from Point Clouds (C++ & Python)
Qhull development for www.qhull.org -- Qhull 2020.2 (8.1-alpha1) at https://github.com/qhull/qhull/wiki
A simple script for fracturing polygons. Also adds nice helper functions for polygons like calculateArea, triangulate, getRandomPointsInPolygon, getBoundingRect)
JavaScript helper functions for manipulating GeoJSON
A general library for geometry operations of union, intersections, difference, and xor
Practical volume computation and sampling in high dimensions
RTree2D is a 2D immutable R-tree for ultra-fast nearest and intersection queries in plane and spherical coordinates
Clipping and geometric operations for spherical polygons.
A math and collisions library for Lua.
An ActionScript 3 Geometry Library
AS3 port of hxGeomAlgo - Small collection of geometry algorithms in Haxe 3.