A refreshingly simple data-driven game engine built in Rust
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A refreshingly simple data-driven game engine built in Rust
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
3D C++ Game Engine - yet another open source game engine
Advanced Minecraft Interface and Data/Structure Tracking
Run Windows games on Apple Silicon — free, open source, with an open compatibility database that tells you what actually works.
Database project of box and inventory sprites from the Pokémon core series games
Pokémon Trading Card Game Card (TCG) Database for the TCGdex API. ⭐ Leave a star if the project interest you !
Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.
CoreProtect is a blazing fast data logging and anti-griefing tool for Minecraft servers.
A game ROM manager, with a built in web based emulator using multiple sources to identify and provide metadata
High-performance C# ECS
NOTE: development in stuntrally3 repo. 3D racing game based on VDrift and OGRE with own Track Editor. The main repository with Stunt Rally 2.x sources and data.
An all-inclusive Python framework for the Riot Games League of Legends API. Cass focuses on making the data easy and fun to work with, while providing all the tools necessary to create a website or do data analysis.
PC, Android, iOS and macOS port of the ICO (PS2) decompilation (nathanialf/ico): Windows, Linux, Steam Deck, Android, iPhone via LiveContainer and Apple-silicon Mac (contributed). Contains no game data.
A fast, portable Entity Component System for Luau
Auto-generated Clash of Clans datamine reports: new content and balance changes pulled straight from Supercell's asset CDN
God of War: Ascension (PS3), an experiment in static recompilation to run natively on PC, on ps3recomp. No game data included.
Unofficial native Windows port of BLACK (Xbox, NTSC-U). Runs your own copy of the game's code on the PC; no game data included.
A Haxe library containing data structures for games.
Static recompilation of Need for Speed Underground 2 (SPEED2.EXE x86-32 -> C) with pcrecomp. Bring your own game; no game code or data included.
Header-only, lightweight C++ library for binary streaming & serialization. Network data handling made easy peasy!
Native Windows port of Tekken Tag Tournament 2 (Xbox 360) by static recompilation. Not an emulator. Ships no game data - the installer builds the game from your own disc image and Title Update 3.
Tile is a 2D grid engine, built with data and cache friendly ways, includes pathfinding and observers.