Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
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3D C++ Game Engine - yet another open source game engine
High-performance, columnar, in-memory store with bitmap indexing in Go
Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.
High-performance C# ECS
A fast, portable Entity Component System for Luau
Tile is a 2D grid engine, built with data and cache friendly ways, includes pathfinding and observers.
Tiny and easy to use ECS (Entity Component System) library for game programming