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Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

  • header-only
  • modern-cpp
  • cpp
  • entity-component-system

High-performance, columnar, in-memory store with bitmap indexing in Go

  • db
  • soa
  • indexing
  • bitmap

A fast, portable Entity Component System for Luau

  • data-oriented
  • data-oriented-design
  • ecs
  • entity-component-system

Tile is a 2D grid engine, built with data and cache friendly ways, includes pathfinding and observers.

  • 2d
  • tilemap
  • grid
  • pathfinding