A simple and easy-to-use library to enjoy videogames programming
- raylib
- c
- programming
- opengl
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A simple and easy-to-use library to enjoy videogames programming
DroidDeck brings the SteamOS experience to Android
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
Embedded unit testing framework for Godot 4 supporting GDScript and C#. Features test-driven development, embedded test inspector, extensive assertions, mocking, scene testing.
Open Fodder: An open source port of Cannon Fodder
Admin, ban, and comms management system for the Source engine
Write Game Boy games in Rust
RewindBox 0.0.10 — independent iPhone/iPad emulation frontend forked from NeoStation, with embedded Libretro, MeloNX (Switch), Dolphin, ARMSX2 and RPCS3, HD textures, cheats and customizable controls.
Discord Bot API wrapper for Godot. Make bots in GDScript.
A 2D platform game with a persistent world. When Edgar's father fails to return home after venturing out one dark and stormy night, Edgar fears the worst: he has been captured by the evil sorcerer who lives in a fortress beyond the forbidden swamp.
Legend of Elya — N64 game with a real 6.36M-parameter ternary transformer on the VR4300 MIPS III CPU. Zelda-style dungeon, AI NPCs, byte-level inference at 1.23 tok/s scalar / 2.19 tok/s on the RSP overlay (measured under ares, never on silicon). Built with libdragon.
A Dragon Ball-inspired 2D browser fighting game built with vanilla HTML5, CSS3, and JavaScript — featuring two fighters, 26 key controls, combo moves, CPU AI, and zero dependencies.
Due to popular demand I have added my ZX Spectrum emulator
IsoHill is a new isometric engine for Flash Player 11 [molehill] built on top of the open 2D framework Starling. Features: Plugins - engine-wide modifications, Includes a TMX [CVS export] parser, Components - dynamic logic can be added and removed from IsoSprites, Virtually unlimited layers, Anti-aliasing of isometric tiles, deterministic framework, Mipmapping, and under BSD license
A web interface for ComputerCraft
General purpose game editor made in Game Maker Studio 2. The basis for a lot of the tools I make.
JS style promises added to GML, as well as an abundant number of async functions which can now return a promise.