PlayStation 3 emulator and debugger
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BizHawk is a multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
An interpreter for the Lua language, written entirely in C# for the .NET, Mono, Xamarin and Unity3D platforms, including handy remote debugger facilities.
- moonsharp
- mono
- debugger
- interpreter
In-game debug console for Unity.
Automatic and platform-independent unpacker for Windows binaries based on emulation
- reverse-engineering
- unpacker
- pefile
- windows
A collection of ROM images with tests that will aid you in developing your own CHIP-8, SUPER-CHIP or XO-CHIP interpreter (or "emulator")
- chip-8
- chip-8-emulator
- chip-8-interpreter
- chip-8-roms
A visual debugger for Godot's signals. Plugin for Godot 4.3+
Debug and fix your gameboy emulator
- gameboy-emulator
A template used for quickly setting up new Godot 4 C# games that features ENet multiplayer, visual in-game debugging and more.
SimpleAI is a small C++ AI behaviour tree based library with a QT5 based remote debugger (and with optional LUA bindings) released under MIT.
- header-only
- cpp-library
- game-development
- qt5
Neovim plugin for Godot 4 with GDScript LSP, GDShader support, C#, DAP debugging, Godot console output, formatting, health checks, static scene tree inspector, and in-editor Godot docs.
- dap
- debugger
- gdscript
- gdshader
Embeddable, in-game editor for HaxeFlixel. Turn the existing Flixel debugger into a full-featured editor!
- flixel
- haxe
- haxeflixel
- gamedev
An easy-to-use, customizable, and extensible cheat/debug console for GameMaker
Detect root, emulation, debug mode and other security concerns in your Xamarin apps
GUI based in-game debugging system for LÖVE
A fixed and updated repo of LOVEDEBUG
- lovedebug
- love
- love2d
- library
An fps/memory/misc graph utillity for Löve2D
Tetragon is an Open Source cross-platform game engine used to develop games and applications for the web, desktop and mobile devices. It is written purely in ActionScript 3 and comfortably allows to write source code once and deploy builds to several different target platforms. Unlike most other Flash-based game engines and frameworks that allow you to develop a specific type of game or that provide a subset API to support game development, Tetragon provides a complete foundation with that any type of game can be developed, incl. resource management, debugging facilities, multi-locale support, layered extendability, a game-oriented data structure, and a lot more.
Helpful Debug Overlay views for monitoring systems and tracking down elusive issues in GameMaker.
A fluent API for easily creating GameMaker debug views