The automation tower defense RTS
- game
- java
- multiplatform
- tower-defense
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The automation tower defense RTS
Emulator for rapid prototyping of Software Defined Networks
Open-source clone of the original X-Com 👽
TranslatedUnofficial fan remake of Arknights "Stronghold Protocol: Covenant" (卫戍协议:盟约): a browser-based auto-chess tower defense game, single-player or 1–4 player online co-op (non-commercial)
This is an Old School horizontal scroller 'Shoot Them All' game in bash. With multiplayer modes team and duel. You have to defeat 100 aliens to fight with Boss. I'm using netcat for client-server exchange in multiplayer mode. So netcat have to be installed on system if you wish to play with friend. Terminals on both hosts have to be with equal dimensions.
🌐🔥 Network multiplayer and messaging for CoronaSDK, Moai, Gideros, LÖVE & Defold
Static recompilation of Xenoblade Chronicles X : Definitive Edition to native Windows x86-64, with a Vulkan renderer. Game files not included.
Rewrite Gravity Defied mobile game from Java to C++ & SDL
The Ink language parser and runtime implementation in Lua
RGBDS include file for Game Boy hardware definitions
DOS Defender (Ludum Dare #31)
A modern alternative to Roblox's default backpack
Use Neovim as the default code editor for Unity — with .csproj generation, OmniSharp support and LSP-ready workflow.
3D Tower Defense build with Three.js in HTML5!
Definitions for the LÖVE 2D game framework
Defensomania is a security monitoring and incident response card game.
HTML5 canvas game where you defeat enemies by wrapping enemies in your trail
A Lua language server add-on for writing PICO-8 code in an external editor
Procedural Cross-Platform 3D Tower Defense WebGame with Physics and AI and Procedural Sound
CoreGui decoupled Roblox default backpack