Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
- header-only
- modern-cpp
- cpp
- entity-component-system
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Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
A fast, portable Entity Component System for Luau
Reusable dependencies for games made with lua (especially with love)
Small browser games as isometric pixel dioramas. No build step, no dependencies.
A Dragon Ball-inspired 2D browser fighting game built with vanilla HTML5, CSS3, and JavaScript — featuring two fighters, 26 key controls, combo moves, CPU AI, and zero dependencies.