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Tags: Games
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1–24 of 40 · Most stars

Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

  • header-only
  • modern-cpp
  • cpp
  • entity-component-system

Pterodactyl® is a free, open-source game server management panel built with PHP, React, and Go. Designed with security in mind, Pterodactyl runs all game servers in isolated Docker containers while exposing a beautiful and intuitive UI to end users.

Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

SteamKit2 is a .NET library designed to interoperate with Valve's Steam network. It aims to provide a simple, yet extensible, interface to perform various actions on the network.

  • steamkit2
  • c-sharp
  • nuget
  • steam

Advanced rhythm game for Windows, Linux and OS X. Designed for both home and arcade use.

  • stepmania
  • rhythm-game
  • game
  • lua

The open-source studio for making games with AI. Your own one-person game studio. Everything you need to make games with AI, in one app. Game canvas. Bring your own key.

  • ai-coding
  • ai-coding-agent
  • ai-game-design
  • ai-game-dev

A fast, portable Entity Component System for Luau

  • data-oriented
  • data-oriented-design
  • ecs
  • entity-component-system

A free ActionScript 3 library designed for developing 2D Flash games. It provides you with a fast, clean framework to prototype and develop your games in. This means that most of the dirty work (timestep, animation, input, and collision to name a few) is already coded for you and ready to go, giving you more time and energy to concentrate on the design and testing of your game.

Tile is a 2D grid engine, built with data and cache friendly ways, includes pathfinding and observers.

  • 2d
  • tilemap
  • grid
  • pathfinding

A 2D game engine developed in modern C++ using SDL, an Entity-Component-System (ECS) architecture, miniaudio, and Box2D. It features Lua scripting and is designed for web portability via WebAssembly