🎮 Open-source, cross-platform 2D/3D/multiplayer game engine designed for everyone.
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🎮 Open-source, cross-platform 2D/3D/multiplayer game engine designed for everyone.
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Pterodactyl® is a free, open-source game server management panel built with PHP, React, and Go. Designed with security in mind, Pterodactyl runs all game servers in isolated Docker containers while exposing a beautiful and intuitive UI to end users.
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
3D C++ Game Engine - yet another open source game engine
SteamKit2 is a .NET library designed to interoperate with Valve's Steam network. It aims to provide a simple, yet extensible, interface to perform various actions on the network.
Advanced rhythm game for Windows, Linux and OS X. Designed for both home and arcade use.
PufferPanel is an open source game server management panel, designed for both small networks and personal use
The open-source studio for making games with AI. Your own one-person game studio. Everything you need to make games with AI, in one app. Game canvas. Bring your own key.
Game Narrative Design Tool
Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.
High-performance C# ECS
Overlap2D Game development toolkit for UI and Level design
A fast, portable Entity Component System for Luau
Intuitive UI design workflow in Godot
Reusable dependencies for games made with lua (especially with love)
Run Valve Hammer (VMF) maps in Godot Engine
A free ActionScript 3 library designed for developing 2D Flash games. It provides you with a fast, clean framework to prototype and develop your games in. This means that most of the dirty work (timestep, animation, input, and collision to name a few) is already coded for you and ready to go, giving you more time and energy to concentrate on the design and testing of your game.
OpenKO is an open source version of the old school Knight Online MMORPG. Specifically designed for version 1.298.
A particle system for the Starling framework, compatible with the "Particle Designer" from 71squared.com
High-performance Valorant aimbot with adaptive smooth tracking and precise auto aim. Fully configurable, low detection risk design, clean modular structure. Easy setup for current patch.
Tile is a 2D grid engine, built with data and cache friendly ways, includes pathfinding and observers.
Tiny and easy to use ECS (Entity Component System) library for game programming
A 2D game engine developed in modern C++ using SDL, an Entity-Component-System (ECS) architecture, miniaudio, and Box2D. It features Lua scripting and is designed for web portability via WebAssembly