Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
- simulation
- robotics
- kinematics
- virtual-reality
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Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
3D Bounding Box Annotation Tool (3D-BAT) Point cloud and Image Labeling
High-performance Valorant aimbot with adaptive smooth tracking and precise auto aim. Fully configurable, low detection risk design, clean modular structure. Easy setup for current patch.
Box2D.NET - a C# port of Box2D, is a 2D physics engine for games, .NET, Unity3D, servers
An interactive physics engine & library.
Construct dynamic zones that utilise region checking, raycasting and the new BasePart.CanTouch property to effectively determine players and parts within their boundaries.
Detect root, emulation, debug mode and other security concerns in your Xamarin apps
A 3D collision detection library for Lua.
A robust, pixel-perfect collision engine for GameMaker Studio 2.3.
2D Collision Detection for Lua using the Separating-Axis Theorem
Simple tap and swipe detection library for the Gideros Game Engine (supports 4 and 8 directions)