Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
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🐍🎮 pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.
Industry-standard navigation-mesh toolset for games
:video_game: :game_die: A wonderful list of Game Development resources.
In-game debug console for Unity.
Run Valve Hammer (VMF) maps in Godot Engine
11 Claude skills that port PlayStation 2 games you own to PC: reverse engineer the code, rebuild the graphics and backend, any controller, play it anywhere, then mod it however you want.
A complete header translation (binding) of the raylib 6.2 to Pascal. Without any funky helper functions for memory alignment issues. Inspired and partially based on the drezgames/raylib-pascal binding, however a little cleaner and more recent, with FPC 3.2.0 and up support.
Legend of Elya — N64 game with a real 6.36M-parameter ternary transformer on the VR4300 MIPS III CPU. Zelda-style dungeon, AI NPCs, byte-level inference at 1.23 tok/s scalar / 2.19 tok/s on the RSP overlay (measured under ares, never on silicon). Built with libdragon.
A small library of tweening/easing functions for use in the PICO-8 fantasy console, inspired by Robert Penner's easing functions.
Common Lisp bindings and interface to the Allegro 5 game programming library
A tiny scene-entity-component library created for the PICO-8 fantasty console.
TurboRaylib is a cool and clean Raylib bindings for Object Pascal (Delphi and FreePascal)