Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
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Scalable open-source game backend server: multiplayer, matchmaking, leaderboards, chat, and social features for games.
A curated list of amazingly awesome LÖVE libraries, resources and shiny things.
Free open source home automation system for Linux, Windows, Raspberry Pi. Supports Z-Wave, Zigbee, MQTT, and 150+ devices.
improve neovim lsp experience
A curated list of awesome PICO-8 resources, carts, tools and more
Provides Nerd Font icons (glyphs) for use by neovim plugins
Lua Virtual Reality Framework
Rojo enables Roblox developers to use professional-grade software engineering tools
An interpreter for the Lua language, written entirely in C# for the .NET, Mono, Xamarin and Unity3D platforms, including handy remote debugger facilities.
Open-source C++ game engine with Lua for 2D and 3D games across mobile, desktop, WebAssembly, and Xbox (UWP).
🚧 (Alpha stage software) Edit files, run programs, and work with LSP on a remote machine from the comfort of your local environment 🚧
A cross-platform 2D game engine
CosmicNvim is a lightweight and opinionated Neovim config for web development, specifically designed to provide a 💫 COSMIC programming experience!
Develop inside docker containers, just like VSCode
Open source RTS game running on the Spring/Recoil engine
Planimeter Game Engine 2D - LÖVE-based game engine for Lua
Neovim dev container support - Mirror of https://codeberg.org/esensar/nvim-dev-container
Fast, lightweight and easy-to-use pathfinding library for grid-based games
Neovim custom configuration, oriented for full stack developers (Ruby on Rails, ruby, php, html, css, SCSS, javascript)
ModuleScript loader with reusable and easy unified server-client modules for faster game development on Roblox
Extensible command console for Roblox developers
A fast, portable Entity Component System for Luau
Explore, edit, and develop on a remote machine via SSHFS with Neovim