Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
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A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
Python framework for creating, editing, and running Noisy Intermediate-Scale Quantum (NISQ) circuits.
The main repository for the development of the evolution game Thrive.
MacOS application to spoof / fake / mock your iOS / iPadOS or iPhoneSimulator device location. WatchOS and TvOS are partially supported.
Public development project of the LAMMPS MD software package
Central repository for tools, tutorials, resources, and documentation for robotics simulation in Unity.
A coupling library and ecosystem for partitioned multi-physics and multi-scale simulations, including surface and volume coupling.
Unknown Horizons Godot Engine Port
NOTE: development in stuntrally3 repo. 3D racing game based on VDrift and OGRE with own Track Editor. The main repository with Stunt Rally 2.x sources and data.
Ark -- Archetype-based Entity Component System (ECS) for Go.
High-performance, zero-allocation ECS for Go. Cache-friendly data orchestrator with type-safe iterators.
Quartz - A Crystal Modeling & Simulation framework