Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.
Repository Index
47,133 repositories indexed
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🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Unity MCP acts as a bridge between AI assistants and your Unity Editor. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.
Scalable open-source game backend server: multiplayer, matchmaking, leaderboards, chat, and social features for games.
A curated list of Multiplayer Game Network Programming Resources
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
AI Skills, MCP Tools, and CLI for Unity Engine. Full AI develop and test loop. Use cli for quick setup. Efficient token usage, advanced tools. Any C# method may be turned into a tool by a single line. Works with Claude Code, Gemini, Copilot, Cursor and any other absolutely for free.
Central repository for tools, tutorials, resources, and documentation for robotics simulation in Unity.
Get production-ready images, video, audio, and 3D from any AI agent: skills that pick the right model, price before spending, and keep characters and brands consistent through the Scenario MCP, plus expert teams that drive Blender, Maya, ZBrush, Unreal, and Unity.
Develop and export WebXR experiences using Unity WebGL
AssetFurnace: the most complete open-source image-to-3D pipeline (Oct 2026). Prompt or picture → textured, rigged, animated game character, locally on Apple Silicon or NVIDIA. Pixal3D, TRELLIS.2, Hunyuan3D, SF3D, auto-rig and 21 moves. For indie game devs and 3D artists. Free, Apache-2.0.
DotRecast - a C# port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, Unity3D, games, servers
In-game debug console for Unity.
High-performance C# ECS
A Utility AI for C# and Unity
Exclusively Co-Op Metroidvania with Movement as smooth as Smash Bros Melee
Simple implementation of a quest system on dotnet with an interface for godot
Engine-agnostic MCP server shared by Unity-MCP, Godot-MCP and Unreal-MCP